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Master the Language of Engineering Graphics with Visualization and Augmented Reality (Second Edition)



Visualization and Engineering Design Graphics with Augmented Reality (Second Edition) download




If you are an aspiring engineer who wants to learn the language of engineering graphics, you might be interested in this book: Visualization and Engineering Design Graphics with Augmented Reality (Second Edition). This book is not like any other engineering graphics book you have seen before. It uses a technology called augmented reality, which allows you to escape the limitations of traditional materials and truly visualize the objects being described in full 3D.




Visualization and Engineering Design Graphics with Augmented Reality (Second Edition) download



In this article, I will tell you what this book is about, who are the authors, what are the benefits of using augmented reality in engineering graphics, how to use the book and the augmented reality content, what are the main topics covered in the book, where to buy the book and how much does it cost, and some frequently asked questions. By the end of this article, you will have a clear idea of whether this book is right for you and how to get it.


How to use the book and the augmented reality content




The book is designed as a learning tool that covers the fundamentals of engineering graphics. It has 385 pages and contains many illustrations, examples, exercises, and projects. The book is divided into nine chapters, each focusing on a specific topic.


But what makes this book unique is the use of augmented reality throughout. Augmented reality is a technology that superimposes digital information onto your physical environment, creating an enhanced perception of reality. In this case, you will be able to see 3D models of various engineering objects on your device's screen as if they were in front of you.


To use the augmented reality content, you will need a smartphone, tablet or computer with a web camera, along with the software or apps provided by the publisher. You can download them from here. Many parts of the book are linked to specific augmented reality content through a series of black and white markers that have been seamlessly integrated throughout the pages. In order to experience the content, your device's camera must be pointed at these markers. The main marker, available at the beginning of the book, is used to interact with the augmented reality models, which will be rendered in real time on your device's screen.


You can rotate, zoom, pan, and explode the models using touch gestures or mouse clicks. You can also switch between different views, such as wireframe, shaded, or transparent. You can also access additional information about each model, such as dimensions, annotations, or animations.


What are the main topics covered in the book?




The book covers all the essential topics of engineering graphics that you need to know as an aspiring engineer. Here is a brief overview of each chapter:



  • Sketching and lettering: This chapter introduces you to the basic skills of freehand sketching and lettering. You will learn how to sketch simple shapes, curves, and solids, as well as how to use proper lettering techniques and standards.



  • Orthographic projection: This chapter teaches you how to create and interpret multiview drawings using orthographic projection. You will learn how to apply the principles of projection, alignment, and visibility, as well as how to use auxiliary planes and reference lines.



  • Pictorials: This chapter shows you how to create and interpret pictorial drawings using axonometric, oblique, and perspective projection techniques. You will learn how to sketch and dimension isometric, dimetric, trimetric, cavalier, cabinet, and one-point and two-point perspective drawings.



  • Sectional views: This chapter explains how to create and interpret sectional views using cutting planes and section lines. You will learn how to use different types of sectional views, such as full, half, offset, aligned, broken-out, and revolved sections.



  • Auxiliary views: This chapter demonstrates how to create and interpret auxiliary views using folding lines and projection lines. You will learn how to use different types of auxiliary views, such as primary, secondary, tertiary, partial, and auxiliary sections.



  • Dimensioning: This chapter describes how to apply and interpret dimensions and notes using dimension lines, extension lines, leaders, symbols, and abbreviations. You will learn how to use different types of dimensions, such as linear, angular, radial, diameter, arc length, coordinate, and datum dimensions.



  • Tolerances: This chapter discusses how to specify and interpret tolerances using limit dimensions, bilateral tolerances, unilateral tolerances, and geometric tolerances. You will learn how to use different types of tolerances, such as size, form, orientation, location, and runout tolerances.



  • Threaded fasteners: This chapter introduces you to the common types of threaded fasteners used in engineering design, such as screws, bolts, nuts, washers, pins, and rivets. You will learn how to represent and dimension threaded fasteners using simplified or detailed methods.



  • Working drawings: This chapter shows you how to create and interpret working drawings using title blocks, borders, zones, scales, sheet numbers, revision blocks, bill of materials, parts lists, and assembly drawings. You will learn how to use different types of working drawings, such as detail drawings, subassembly drawings, and exploded assembly drawings.



Where to buy the book and how much does it cost?




If you are interested in buying the book, you have several options. You can buy it from Amazon.com, SDC Publications, or ACM Digital Library. Here is a table that compares the prices and availability of each option:



Option


Price


Availability


Amazon.com


$63.88 (new)


In stock


SDC Publications


$75.00 (new)


In stock


ACM Digital Library


$10.00 (e-book)


Online access


You can also buy a used copy of the book from Amazon.com for as low as $45.89, or rent it for $19.49. However, you should be aware that the augmented reality content may not work properly with a used or rented copy, as the markers may be damaged or missing.


Conclusion




In this article, I have given you an overview of the book Visualization and Engineering Design Graphics with Augmented Reality (Second Edition), which is a unique learning tool that uses augmented reality technology to help you master the language of engineering graphics. You have learned what the book is about, who are the authors, what are the benefits of using augmented reality in engineering graphics, how to use the book and the augmented reality content, what are the main topics covered in the book, and where to buy the book and how much does it cost.


If you are looking for a book that will teach you the fundamentals of engineering graphics in an engaging and interactive way, this book is for you. You will be able to see 3D models of various engineering objects on your device's screen as if they were in front of you, with them using touch gestures or mouse clicks. You will also be able to access additional information about each model, such as dimensions, annotations, or animations. This will help you to improve your visualization skills and your understanding of engineering graphics concepts.


To get the book and the augmented reality content, you can choose from several options, such as Amazon.com, SDC Publications, or ACM Digital Library. The prices vary depending on the option you choose, but they are all affordable and worth the investment.


So what are you waiting for? If you want to learn engineering graphics in a fun and innovative way, order your copy of Visualization and Engineering Design Graphics with Augmented Reality (Second Edition) today and start your journey to becoming a successful engineer!


FAQs




Here are some frequently asked questions about the book and the augmented reality content:



  • Q: Do I need an internet connection to use the augmented reality content?



  • A: Yes, you need an internet connection to download and install the software or apps, and to access the augmented reality content. However, once you have downloaded the content, you can use it offline.



  • Q: Can I use any device to use the augmented reality content?



  • A: You can use any device that has a web camera and can run the software or apps provided by the publisher. This includes smartphones, tablets, laptops, and desktop computers. However, for the best experience, you should use a device with a large screen and a high-resolution camera.



  • Q: What if the markers are damaged or missing?



  • A: If the markers are damaged or missing, you will not be able to use the augmented reality content. You should try to keep the book in good condition and avoid folding, tearing, or staining the pages. If you lose or damage the book, you can contact the publisher for a replacement.



  • Q: Can I print or copy the book or the augmented reality content?



  • A: No, you cannot print or copy the book or the augmented reality content. The book and the augmented reality content are protected by copyright laws and are intended for personal use only. You should not share, distribute, or reproduce them without permission from the publisher.



  • Q: Can I use the book and the augmented reality content for teaching purposes?



  • A: Yes, you can use the book and the augmented reality content for teaching purposes. The book is designed as a learning tool for students who want to learn engineering graphics. The augmented reality content can enhance the learning experience and make it more engaging and interactive. However, you should obtain permission from the publisher before using them in a classroom setting.



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