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The Evolution of Primitive Mammals and Their Ancestors


All primitives are immutable; that is, they cannot be altered. It is important not to confuse a primitive itself with a variable assigned a primitive value. The variable may be reassigned to a new value, but the existing value can not be changed in the ways that objects, arrays, and functions can be altered. The language does not offer utilities to mutate primitive values.




primitive



Doing so tells your program that a field named "gear" exists, holds numerical data, and has an initial value of "1". A variable's data type determines the values it may contain, plus the operations that may be performed on it. In addition to int, the Java programming language supports seven other primitive data types. A primitive type is predefined by the language and is named by a reserved keyword. Primitive values do not share state with other primitive values. The eight primitive data types supported by the Java programming language are:


In addition to the eight primitive data types listed above, the Java programming language also provides special support for character strings via the java.lang.String class. Enclosing your character string within double quotes will automatically create a new String object; for example, String s = "this is a string";. String objects are immutable, which means that once created, their values cannot be changed. The String class is not technically a primitive data type, but considering the special support given to it by the language, you'll probably tend to think of it as such. You'll learn more about the String class in Simple Data Objects


You may have noticed that the new keyword isn't used when initializing a variable of a primitive type. Primitive types are special data types built into the language; they are not objects created from a class. A literal is the source code representation of a fixed value; literals are represented directly in your code without requiring computation. As shown below, it's possible to assign a literal to a variable of a primitive type:


There's also a special null literal that can be used as a value for any reference type. null may be assigned to any variable, except variables of primitive types. There's little you can do with a null value beyond testing for its presence. Therefore, null is often used in programs as a marker to indicate that some object is unavailable.


The best place to camp is at designated primitive tent sites. These sites are typically flatter than other areas and have deeper, harder soils more resistant to heavy use and erosion, minimizing the impacts of camping. Many sites have nearby pit privies and rock fire rings.


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All designated primitive tent sites have yellow and black "Camp Here" markers. Many sites on lakes and ponds are identified by a yellow number against a dark brown wooden plaque typically attached to a tree near the water's edge.


A primitive combines geometry instances with an Appearance that describes the full shading, includingMaterial and RenderState. Roughly, the geometry instance defines the structure and placement,and the appearance defines the visual characteristics. Decoupling geometry and appearance allows us to mixand match most of them and add a new geometry or appearance independently of each other.


Combining multiple instances into one primitive is called batching, and significantly improves performance for static data.Instances can be individually picked; Scene#pick returns their GeometryInstance#id. Usingper-instance appearances like PerInstanceColorAppearance, each instance can also have a unique color.


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